![]() All self-inflicted fire and acid damage is nullified aswell.(-30% Damage from Explosives and Fire can no longer damage yourself) ( Killstreaks require 1 less kill) Mercenary No Sweat Be one with Explosives and take significantly less Damage from them. Your regeneration particles will appear 10 times per second, instead of the usual 3 times per second.Įfficiency All gadgets are created with greater efficiency, allowing them to be deployed quicker.Repair Bots When injured, Nano Repair Bots repair your wounds, speeding up recovery. Is signalized by red "Adrenaline!" text, with a yellow outline blur.Will trigger when receiving damage from fire, acid, and self-damage.Actually increases fire rate by 60% instead of 15%.Also nullifies recoil given by Hearbeat Sensor attachment.Īdrenaline's text Increase your fire rate while being damaged. ![]() ![]() (Aim is not decreased by Firing or Movement) Skills list Engineer Iron Grip A strong grip on your weapon ensures best accuracy at all times. The nature of skills make them similar to weapon attachments, but while Attachments are locked down to a specific weapon type, skills are unique for each class/soldier, so a skill intended for Mercenary cannot be used by a Sniper, with a few exceptions seen mostly in Challenges.īelow is a list of all skills available, sorted by soldier classes and unlock order. Unlike killstreaks, skills are activated automatically a nd last for the whole match. Now simply click on any unlocked skill, and bah, you've equipped it. From there, you can manage both skills and killstreaks, with skills being colored blue and placed in the top row and killstreaks being colored red and placed in the bottom row. After you've unlocked a skill, navigate to the Soldiers menu (which can be accessed from Main Menu by clicking on the highlighted Soldiers button, or from Campaign/Challenges/Custom Game menus, by clicking on Soldiers button in bottom-left corner), and then to the Abilities screen (accessed by clicking on 3rd icon in top-left corner of Soldiers menu). By default, all soldiers only have the None skill unlocked (and equipped), which mean you have no skill chosen. The first skill is always unlocked at level 2, the second one at level 6, the third one at level 10 and the fourth one at level 14. It is rather hard to use.To gain a skill, you must first unlock it by levelling up to a certain level. I like the damage, though I dislike the low ammo reserve and low fire rate. I usually use it with a Laser Sight.Ī flawless Intervention: 150+ dmg, 95% accuracy, but only 1.3 rps fire rate. It rarely needs ammo-finding, and with Overkill, its fast fire rate and high accuracy makes for great target practice. Although it drops lower than the Sniper's level now, it is still among the weapons I use the most. He has the most fund, over $60,000, and a set of deadly arms, including:Ī refined DSR-1: increased clip size up to 7 rounds, 110 dmg. His set of skills and killstreaks are rather bad. I usually use Static Field as the killstreak for this class, and Resistance as the skill. Awesome, and in Randomania, equipping the Corrosive Rounds is nearly cheating when the game gives him a full-auto gun. Powerful, but against high-level targets, it meets with the same issue as the Javelin.Ī M32 with Corrosive Rounds. It is strong enough to blast away most foes. Light explosives, the best one being an M32, but I rarely use them. The Javelin is the strongest, yet only possesses about 161 dmg, unable to one-hit-kill anyone, thus it usually leaves me exposed and killed after a shot. Shredding Javelin, Stinger and Commando with an attachment that boost dmg against flesh. There are:Ī Cerberus with a Red Dot that boost accuracy by 28%. I bought a ton of weapons and attachments just for the sake of testing them out. Mercenary: This is by far my most heavily equipped class. Again, he is too squishy for close range combat, and deal too little damage before other players overwhelm him. General: A pump action shotgun, and a Jackhammer. ![]() Not much to say, I used to like this class, until I find out just how powerful the Sniper, Juggernaut and Mercenary can be. My setup for each class:Įngineer: A fully automatic assault rifle. By now I have finished the last challenge and got my Sniper to level 31 - not a very impressive achievement, but it is fair enough. The game has bumped itself to my favourite list in the last few weeks.
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